There Are No Ghosts at The Grand

Promotional artwork for There Are No Ghosts at the Grand, showing the main cast in front of The Grand hotel with a giant black‑and‑white cat looming behind them.

There Are No Ghosts at the Grand is an indie game developed by UK‑based studio Friday Sundae. This supernatural musical renovation adventure blends British seaside melancholy, surreal humour, and heartfelt storytelling. It feels like it has the potential to have a soul of its own, unlike anything else on the indie scene at the moment.  

Gameplay

The game is a musical supernatural renovation adventure. You play as Chris David, an American heir to a fading English seaside hotel. You arrive at the hotel, to find a decaying English seaside building.

By day, you patch, paint, and rebuild with the help of tools that talk back! But when darkness arrives, those tools twist into weapons, and the hotel reveals its restless dead.  Chris has 30 days and 30 nights to restore The Grand before the building, or the presence within it, takes him instead! 

There Are No Ghosts at the Grand gameplay trailer features renovation, musical dialogue, and supernatural combat.

By day, you’re cleaning, painting, sandblasting, shifting furniture, and repairing shops around the nearby village. All with the help of chatty tools like the Scottish paintbrush, Robert C. MacBrushy. You explore a world filled with secrets and environmental puzzles.

When night falls, the tone shifts. You vacuum ghosts (who you gunna call), expose invisible enemies with paint, and even launch bookcases at spirits using a furnite cannon.  

Music

Music plays a major role in There Are No Ghosts at the Grand; it shapes both the story and the characters. Each person you meet has a unique theme inspired by ska, punk, reggae, or traditional seaside music. These melodies shift as the narrative evolves. Conversations use a musical call‑and‑response system, letting you choose verses that influence relationships and story paths. 

The soundtrack also changes with the day–night cycle. Bright and upbeat during renovations, darker and more atmospheric at night, when ghosts appear. This musical approach helps build the world, reveal character emotions, and foreshadow the hotel’s secrets. Thereby making music a key part of the game’s identity.

System Requirements

  • Requires a 64-bit processor and operating system 
  • OS: Windows 10 64 Bit 
  • Processor: Intel Core i7 8700T, AMD Ryzen 7 3700X 
  • Memory: 16 GB RAM 
  • Graphics: Nvidia GeForce RTX 3080 10GB, AMD Radeon RX 7700XT 12GB 
  • DirectX: Version 12 
  • Storage: 10 GB available space 
  • Sound Card: Windows-compatible audio device 

There Are No Ghosts at The Grand, at the time of writing, has no release date other than 2026. (🥹)It will be available on PC and Xbox Series X/S. If you want to take the game for a test drive, there is a demo available over on Steam.


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